![]() The Bottomless Pit Lab doesn't convert some resources into research points in the Normal workload. ![]() The salvage process for Storages does not resume after they have been emptied.Landscaping projects from Surface are displayed in the Underground if one of them is finished. ![]() Anomalies from events can spawn under a deposit.Rovers and RC Dozers can clean cave-ins only from certain points.The Jumbo Cave Reinforcement cannot be built if a Dome was already built nearby.If the source has exactly its DA it will send 1 crate of that resource if the target has less than its own DA of it. If the source depot is in balanced mode (for a resource) and has more it's DA it will try to satisfy the DA of the destination then split the quantity that it may still have over its own DA between the two.If DA is higher than the total space divided by the number of accepted resources, clogging may still happen but in such case that DA value also becomes a hard cap for each resource. Station depots will try to reserve "desired amount" (DA) for each resource that it can accept from drones and trains.If you notice colonists going home from work by foot or via more distant stations check if the station near the workplace doesn't get full when shifts are ending.Increases the number of colonists that can wait for trains at a station.Can be useful if you want them to take their chances walking when the train is stuck on a damaged track. Select the train and right click on the colonist icons in the passengers list to get them out of the train.Added option to manually make colonists exit trains. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |